Putting The Ghost Hunting Tools App To The Test In Two Different Historic Locations
This article is more than one year old.
Ghost Hunting Tools is a popular paranormal app but it comes with a disclaimer. It's stated on the app stores that both the Android and iPhone version are intended for entertainment purposes only and do not provide true ghost hunting functionality.
But despite this disclaimer the app still manages to spit out some uncannily fitting results, so if there's no ghost hunting functionality at play here, then what's really going on?
To put the app to the test I used the Android version, which is called 'Ghost Hunting Tools (Simulation)' - even the app's title tells you it's not real.
The disclaimer for the Android version reads, "this application is intended for entertainment purposes and simulates a ghost hunting tool."
The app works by spewing out random words, mimicking other ghost hunting tools that claim that these words are communication with spirits. Even though the developer of this app has made it clear that the app isn't real, many of the words do seem very fitting and despite the disclaimer, a scroll through the comments shows that many users are still convinced it's real.
One comment reads, "even though it says simulator, it's real I've had real experiences, and the contact I have with one in particular has saved my life countless times." Another user wrote, "says it's just a simulation and for entertainment, but man I don't know..."
The comments continue, "oddly legit despite it saying it's a simulation," and "I highly highly highly doubt it's just simulated."
To put the app to the test I decided to take it to two different historic locations, both of which have local ghost stories. However, I didn't want to test if the app worked or not as the developer has already made this clear, I simply wanted to understand why its simulated responses seem so accurate.
So, instead of actually using the app at each of the locations, I recorded an hour of its output and played back the exact same recording in real time at both locations. This meant that there is no way the app could be responding to its surroundings because all the words were pre-generated elsewhere.
By using this same recorded set of words at two locations will give us an idea of how easily the words generated by the app can fit at two completely different locations.
Location One: Bradford On Avon, Wiltshire
Location Two: Eyam, Derbyshire
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